ON INTERACTION

Interaction between… 

CULTURES
The difference between the behaviour, values and beliefs in contemporary 3D animation cultures. 

Craft Based Stop Motion Practice / Computer based CGI Animation Practice

 

 

 

CREATURES
Humans relation to domesticated/wild animals and insects in the natural world. 

Intercommunication between insects and creature anthropomorphology in animated films. 

 

 

 

MATERIAL
Physical Materials, Light, Stop motion model making and Animation production.

Mediating light as if it was material in the stop motion studio. 

 

 

 

QUANTUM
Exploring (in)determinism, (un)certainty, boundaries and freewill in Quantum Mechanics.

A personal epistemological model… The fundamental uncertainty of the universe. Heisenbergs Uncertainty Principle and the Multiverse Theory. 

 

 

 

TECHNOLOGY
Extending human physiological limits through needle, thread, knife, paper, computation and software design.

The use of tools in contemporary 3D animation practice. 

 

 

 

VIRTUAL
Animated film and models produced using CGI Software.

 

 

STOP MO
Animation produced in a stop motion studio.

 

 

NATURE
Animated film, stopmotion construction, kinetic screens, sculpture, projected light, natural light and motion produced in wilder, less controlled and uncertain spaces.

 

 

INFORMATION
The acquisition and capture of knowledge, external and internal modelling processes and communication in an in-form-ational age.
Sarra’s research has been applied in her personal practice to produce projection mapping, kinetic screens and sculpture, projection art, ‘real world’ animation, animated artefacts and a Visual Diary prototype App.

 

On….

My practice-based autoethnographic animation research is located in the triangulation between : 

  • human-machine systems interaction (computation)
  • human-natural systems interaction (ecology)
  • contemporary 3D animation practice and process

 

I explore the space in-between through practice-based experimentation, texts and arts/industry contemporary practice as I focus… 

 

  • On ACADEMIA

  • on academic enquiry

  • on knowledge

  • on originality

  • On AUTHORITY

  • On theory

  • on the theoretician

  • on thesis

  • on the practitioner

  • on practice

  • on practise

  • on The Guilds

  • on research

  • On Ontology

  • On Epistemology

  • On Methodology

  • ON PHILOSOPHY

  • On feminism

  • On disciplinarity

  • ON DESIGN

  • ON ART

  • On craft

  • on 3D Animation

  • On CGI animation

  • on STOP MOTION animation

  • On technology

  • On craft

  • On NaturE

  • on culture

  • on materiality

  • on sensorial bodies

  • on form

  • ON MATERIAL MODELLING

  • ON ERROR

  • ON INFORMATION

  • On makers knowledge

  • on haptic feedback

  • On light modellinG

  • on uncertainty

  • on quantum

  • ON GROWTH

  • on process

  • on ANIMATINg

  • On space

  • on interaction

  • on construction

  • on recursion

  • on time

  • on spira

  • on ecology

  • on human Agency

  • 0n physiological limitations

  • on automation

  • on control

  • on dominance

  • on Autonomy

  • on freeWill

  • on responsibility

  • on ethics

  • on survival minds

  • On In-ForminG

  • ON FORMING

  • On formed

  • On re-forming

  • On informing

  • on Animation reformation

  • on aCademic reformation

 

 

Helix Model Images

These are image maps applied to Helix (CG) Model, Helix App and Helix (2014) a short animated film.

I also printed the images onto material that was used to construct Helix Panels and Helix (material) Model. 

 

Helix: In the whole

My world model carefully navigates binary positions…

 

  • Newtonian Atomistic Physical world & Quantum Mechanics

  • Visual Perception & The Sensorial Body

  • Materiality & Non Materiality

  • Certainty & uncertainty

  • Determined & indeterminate

  • Order & Chaos

  • Reductionism & Holism

  • Things & Processes

  • Form & Forming

  • Abstraction & Complexity

  • Mechanical & Systemic

Thought and Action

 

I think about…

 

  • Whole not Parts

  • Suspended tracks and partial discoveries

  • Messiness of Research

  • Track connections between and thing descriptions.

  • The process and the full stop.

  • Multiple dimensions (11 D Reality (3D+Time))

  • World filtered through the limited physiological senses of the body

  • Information interpreted by the mind

  • Abstract models

  • Communicating world models

  • Accept/Reject in a community of enquirers

 

 

And apply my thoughts through my fingers…

 

  • Material construction –  cotton thread, paper, a needle and knife.

  • The computer.

 

 

 

Studio Space

During the last few months I have been converting an outbuilding into a mess space… a space in which to produce stop motion animation in all weathers as well as to paint, sculpt and experiment in peace and quiet.

Roof's on

The Roof’s on…

(I also have a production suite in which I produce digital print, motion and interactive work. I use Adobe Cloud and 3D CGI Software … but this is a much busier space!)