For me, Art is a sense of feeling ones way in a world that has no edges; a dynamic, fragile, interconnected and complex world that evolves under the fingertips and informs all the senses.

As an interdisciplinary artist, I produce work that includes, but not limited to, still images, kinetic sculpture, film projection, site specific and virtual experiences that speak of the tension and potential symbiotic relations between cultural/spiritual Ecofeminism, Science and Technology

I create Art as it’s the only way I can make sense of any of it.

Sarra was born in Coventry, to her Mother, a spiritualist and writer; and her father, an engineer and musician. She grew up on the outskirts of a small hosiery town where she spent her formative years playing in wild habitats, blackberry fields, cow ponds and brooks, near where she lived. Together with other local children; She had free access to the natural world.

In the early 1980’s, Sarra’s father brought home the families first computer, the ZX Spectrum and together with her brother, she spent many hours producing simple computer graphics, copying Basic code from the pages of Spectrum Magazine, only to watch a border flash or ball bounce across the TV screen.

Sarra’s brother went on to work with computers in the car industry and became involved in the local Demoscene, whereas she, went back outside to grow trees, watch nature and make things.

Sarra joined Coventry University later in life when her children were small, where she studied Fine Art and Illustration. It was here that she became interested in movement, motion and time-based creative practice. Her early influences were artists such as William Kentridge, Theo Yansen and Len Lye, as well as eastern european animators such as Jan Svankmajer, Yuri Norstein and Lotte Reiniger.

Current work oscillates between the uncertainty of Cyanotype print making and the certainty of digital world building in game engine development. Her experimental work has been screened in London, U.K,  Los Angeles, USA, and Hangzou, China